An analysis of atmospheric qualities, such as sound and light that affect the human body, specifically through materiality and utilizing audio and wave distortion to create physical zones with non-physical boundaries. Participants explore the landscape through ridged hills, carved pathways, and large craters that transform the terrain.  


Process: user research of how sound affects human body, explored geographic variations of the unbuilt environment, 3D modeling of terrain, iterations of concrete casting and fabrication.